Create Custom View in android MATRIX EFFECT CANVAS tutorial
Hi all as I stared my development with android I always wanted to create a Custom view or rather I want a canvas where I can draw freely. To learn about canvas I decided to create matrix rain effect which I can add to my android layout. Here is the complete tutorial which I have post. Hopping it will be use full to someone.
Update:
Converted this effect to live wallpaper.
Ref :
http://www.androidlearner.com/2017/01/android-live-wallpaper-tutorial.html
Ref :
Custom View
View is the class represents the basic building block for user interface components. Sometime no one want to use the default widget provided by the android and want some fancy component.
So how to get the custom component build your own. However I wanted to experiment with canvas. So I decided to create Matrix Rain Effect. Below is the brief description of matrix effect.
Matrix Rain Effect
Matrix effect is the popular effect in which random characters fall from top creating a rain effect. “Brief description” isn’t.
Now before going to code the view in canvas.Let me explain how the design of canvas matrix effect will work. Check out the below image
Let me explain how to design the matrix rain effect
Design of canvas
Setting UP android studio
First let setup the android studio. I won’t be explaining how to setup android studio here. There are plenty of resources already outside.
1. So First let create an Empty Activity Project.
2. Build and Run the application to check if everything is working fine
empty Project creation wizard
Now your Empty project might be up and running.
Hope you are now clear how the effect will work.
Now exercise your finger to type the code
1. Create a Matrix Effect class which extends View
public class MatrixEffect extends View { public MatrixEffect(Context context, AttributeSet attrs) { super(context, attrs); } }
2. Let us set up some initaial variable which are required
int width = 1000000; //default initial width int height = 100; //default initial height Canvas canvas =null; //default canvas Bitmap canvasBitmap; //Bitmap used to create the canvas int fontSize = 15; //font size of the text which will fall int columnSize = width/fontSize; //column size ; no of digit required to fill the screen int parentWidth; String text = "MATRIXRAIN"; // Text which need to be drawn char[] textChar = text.toCharArray(); // split the character of the text int textLength = textChar.length; //length of the length text Random rand = new Random(); //random generater int[] textPosition; // contain the position which will help to draw the text
3.Now let’s create a function to draw the text on the bitmap which is our canvas
void drawText() { //Set up the paint Paint paint = new Paint(); paint.setStyle(Paint.Style.FILL); paint.setColor(Color.GREEN); paint.setTextSize(15);
//loop and paint | |
for(int i =0 ;i<textPosition.length;i++) | |
{ | |
// draw the text at the random position | |
canvas.drawText(""+textChar[rand.nextInt(textLength)+0],i*fontSize,textPosition[i]*fontSize,paint); | |
// check if text has reached bottom or not | |
if(textPosition[i]*fontSize > height && Math.random() > 0.975) | |
textPosition[i] = 0; // change text position to zero when 0 when text is at the bottom | |
textPosition[i]++; //increment the position array | |
} |
4.Now to draw these text on the bitmap with alpha component
public void canvasDraw() { //set the paint for the canvas Paint paint = new Paint(); paint.setColor(Color.BLACK); paint.setAlpha(5); paint.setStyle(Paint.Style.FILL); canvas.drawRect(0, 0, width, height, paint);//draw rect to clear the canvas drawText(); // draw the canvas }
To get the trail effect we add alpha the component to bitmap so when one bitmap is drawn over other trail effect will appear
5.Now the main draw function which will make the draw complete draw cycle and make it bitmap visible on the view. We have override the Draw() function of the View class
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Paint paint = new Paint(); paint.setColor(Color.BLACK); canvas.drawBitmap(canvasBitmap,0,0,paint); //draw the bitmap to canvas canvasDraw(); // call the draw command //Redraw the canvas invalidate(); }
Here the invalidate(); function makes the draw call again and again. Thus our bitmap is drawn over and over again on the canvas.
7.Still the problem will remain how to make the view run at different sizes. To do this solution which worked for me is to override the onSizeChange method of the view.
@Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width= w; height = h; super.onSizeChanged(w, h, oldw, oldh); //create a Bitmap canvasBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); canvas = new Canvas(canvasBitmap); //set the canvas // init paint with black rectangle Paint paint = new Paint(); paint.setColor(Color.BLACK); paint.setAlpha(255); //set the alpha paint.setStyle(Paint.Style.FILL); canvas.drawRect(0, 0, width, height, paint); columnSize = width/fontSize; //initalise the textposiotn to zero textPosition = new int[columnSize+1]; //add one more drop for(int x = 0; x < columnSize; x++) textPosition[x] = 1; }
This method create the canvas of the size of the screen
9.Now our Custom view is ready lets add it to the layout
a.Open your main activity layout file and add the view
<scrap.app.skd.matrixeffect.MatrixEffect android:layout_width="match_parent"
android:layout_height="match_parent" />
scrap.app.skd.matrixeffect.MatrixEffect is the class of the view.
10.Now run the app and see the matrix rain on you handset
Complete Custom View Canvas source
package scrap.app.skd.matrixeffect; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; import java.util.Random; /** * Created by sapan on 9/8/2016. */ public class MatrixEffect extends View { int width = 1000000; //default initial width int height = 100; //default initial height Canvas canvas =null; //default canvas Bitmap canvasBitmap; //Bitmap used to create the canvas int fontSize = 15; //font size of the text which will fall int columnSize = width/fontSize; //column size ; no of digit required to fill the screen int parentWidth; String text = "MATRIXRAIN"; // Text which need to be drawn char[] textChar = text.toCharArray(); // split the character of the text int textLength = textChar.length; //length of the length text Random rand = new Random(); //random generater int[] textPosition; // contain the position which will help to draw the text public MatrixEffect(Context context, AttributeSet attrs) { super(context, attrs); } void drawText() { //Set up the paint Paint paint = new Paint(); paint.setStyle(Paint.Style.FILL); paint.setColor(Color.GREEN); paint.setTextSize(15); //loop and paint for(int i =0 ;i height && Math.random() > 0.975) textPosition[i] = 0; // change text position to zero when 0 when text is at the bottom textPosition[i]++; //increment the position array } } public void canvasDraw() { //set the paint for the canvas Paint paint = new Paint(); paint.setColor(Color.BLACK); paint.setAlpha(5); paint.setStyle(Paint.Style.FILL); canvas.drawRect(0, 0, width, height, paint);//draw rect to clear the canvas drawText(); // draw the canvas } //function responsonsible for draw calls @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Paint paint = new Paint(); paint.setColor(Color.BLACK); canvas.drawBitmap(canvasBitmap,0,0,paint); //draw the bitmap to canvas canvasDraw(); // call the draw command //Redraw the canvas invalidate(); } //set the height and width of the canvas according to the screen size @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width= w; height = h; super.onSizeChanged(w, h, oldw, oldh); //create a Bitmap canvasBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); canvas = new Canvas(canvasBitmap); //set the canvas // init paint with black rectangle Paint paint = new Paint(); paint.setColor(Color.BLACK); paint.setAlpha(255); //set the alpha paint.setStyle(Paint.Style.FILL); canvas.drawRect(0, 0, width, height, paint); columnSize = width/fontSize; //initalise the textposiotn to zero textPosition = new int[columnSize+1]; //add one more drop for(int x = 0; x < columnSize; x++) textPosition[x] = 1; } }
I will try to improve the article formatting.Some how I am not to set it.
--> Removed syntax highlighter from blog since it was creating problem
//loop and paint for loop is not readable at all.
ReplyDeleteThe idea is very good becose is simple.
Great that you wanted to share with others.
Pozdrawiam z Polski.
Thanks for your comment ,
ReplyDeleteThe code highlighter plugin has messed it. I will fix it.
Watch out for that drawText() function
ReplyDeleteHi , firstly thanks for your shares , can I use your codes in my commercial projects?
ReplyDeleteno problem, you are free to use it
Delete